{"id":1442,"date":"2025-05-28T13:53:06","date_gmt":"2025-05-28T13:53:06","guid":{"rendered":"https:\/\/gameover-project.eu\/problematic-online-gaming-when-fun-turns-into-a-problem\/"},"modified":"2025-05-28T13:53:06","modified_gmt":"2025-05-28T13:53:06","slug":"problematic-online-gaming-when-fun-turns-into-a-problem","status":"publish","type":"post","link":"https:\/\/gameover-project.eu\/es\/problematic-online-gaming-when-fun-turns-into-a-problem\/","title":{"rendered":"Problematic Online Gaming: When fun turns into a problem"},"content":{"rendered":"<p style=\"text-align: justify;\">Online gaming has become a big part of many young people\u2019s lives. It offers entertainment, a way to connect with others, and even opportunities to learn new skills. But what happens when gaming stops being just a hobby and starts affecting other areas of life? This is where <em>Problematic Online Gaming (POG)<\/em> begins.<\/p>\n<p style=\"text-align: justify;\"><strong>What is Problematic Online Gaming (POG)?<\/strong><\/p>\n<p style=\"text-align: justify;\">POG is not simply about playing a lot. It refers to gaming behaviour that becomes excessive and hard to control. A student who plays online games for hours every day isn\u2019t necessarily facing a problem\u2014but when that behaviour causes them to fall behind at school, stop seeing their friends, or become anxious and irritable when not gaming, then it\u2019s time to take a closer look.<\/p>\n<p style=\"text-align: justify;\">Problematic gaming can affect a young person\u2019s mental health, emotional balance, physical activity, and relationships with their family and peers. It may start slowly, but if not recognised early, it can lead to isolation, poor academic performance, and serious emotional difficulties.<\/p>\n<p style=\"text-align: justify;\"><strong>\u00a0<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Some signs of POG may include:<\/strong><\/p>\n<ul style=\"text-align: justify;\">\n<li>Constant thinking about gaming, even when doing other things<\/li>\n<li>Skipping schoolwork or losing interest in hobbies and friends<\/li>\n<li>Lying about how much time is spent playing<\/li>\n<li>Feeling anxious, angry, or sad when not gaming<\/li>\n<li>Using gaming to escape problems or unpleasant emotions<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p style=\"text-align: justify;\">It\u2019s important to note that these signs don\u2019t always mean a person has a gaming disorder. But they can show that the balance between online and offline life is lost.<\/p>\n<p style=\"text-align: justify;\"><strong>\u00a0<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Why Does It Matter?<\/strong><\/p>\n<p style=\"text-align: justify;\">Teenagers and children are still developing their ability to manage time, emotions, and habits. Without guidance, it\u2019s easy for gaming to become their main way of coping with stress or boredom. That\u2019s why awareness and early support are key.<\/p>\n<p style=\"text-align: justify;\">Parents, teachers, and youth workers need tools to help young people enjoy games without falling into problematic patterns. Recognising the signs early can prevent bigger problems later.<\/p>\n<p style=\"text-align: justify;\"><strong>\u00a0<\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>How the GameOver project helps<\/strong><\/p>\n<p style=\"text-align: justify;\">The project GameOver focuses on understanding and addressing problematic online gaming among students. Our goal is to provide support to educators, students, and families so they can spot risks and act early. Through research, tools, and practical training, we aim to:<\/p>\n<ul style=\"text-align: justify;\">\n<li>Raise awareness about what POG is<\/li>\n<li>Help students build healthier gaming habits<\/li>\n<li>Support teachers and families in identifying warning signs<\/li>\n<li>Create useful educational materials on digital wellbeing and screen time balance<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p style=\"text-align: justify;\">Problematic gaming is not about banning games, it\u2019s about building awareness and promoting self-control. With understanding and open communication, gaming can stay what it was meant to be: fun.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Online gaming has become a big part of many young people\u2019s lives. It offers entertainment, a way to connect with others, and even opportunities to learn new skills. But what happens when gaming stops being just a hobby and starts affecting other areas of life? This is where Problematic Online Gaming (POG) begins. What is [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":1235,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-1442","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news-sp"],"_links":{"self":[{"href":"https:\/\/gameover-project.eu\/es\/wp-json\/wp\/v2\/posts\/1442","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameover-project.eu\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameover-project.eu\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameover-project.eu\/es\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/gameover-project.eu\/es\/wp-json\/wp\/v2\/comments?post=1442"}],"version-history":[{"count":0,"href":"https:\/\/gameover-project.eu\/es\/wp-json\/wp\/v2\/posts\/1442\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gameover-project.eu\/es\/wp-json\/wp\/v2\/media\/1235"}],"wp:attachment":[{"href":"https:\/\/gameover-project.eu\/es\/wp-json\/wp\/v2\/media?parent=1442"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameover-project.eu\/es\/wp-json\/wp\/v2\/categories?post=1442"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameover-project.eu\/es\/wp-json\/wp\/v2\/tags?post=1442"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}