Student Questionnaire

The Student Questionnaire is one of the two main tools included in the Early Detection Instrument (EDI). It is designed to help identify possible signs of problematic online gaming behaviour in students aged 12–16. It should be completed under the guidance or supervision of a teacher or school professional.

The questionnaire includes an optional email field. If the teacher enters their email address, they will receive a copy of the completed responses and the score. This enables documentation, comparison, and further reflection.

The scoring thresholds are used for early detection and prevention purposes only and do not represent a clinical diagnosis.

The following is a detailed overview of how the Student Questionnaire is structured and scored. It explains the categories of Problematic Online Gaming (POG), the personality traits assessed, and how each item contributes to the final result. This information is meant to support professionals in understanding the logic behind the tool and how to interpret the outcomes accurately. 

POG

  • Consists of 18 items in 9 categories, following the DSM-V and ICD-11 guidelines;
  • All items are scored on a 5-point Likert scale;
  • The final score is calculated by computing the scores on all 18 items;
  • Minimum total score is 18 and maximum total score is 90;
  • Scores between 18 and 42 points should be considered as low POG, scores between 43 and 66 points – average POG, and scores above 66 points are considered high POG;
  • For students who have average (42-66 points) or high (> 66 points) scores, the teacher survey should also be filled by a teacher who knows the student well, to further affirm or reject the possibility of POG.
 

Preoccupation with video games

      1. I spend most of my free time playing video games.

      2. Even when I’m not playing, I keep thinking about video games.

Withdrawal symptoms

      3. I get angry when I’m not allowed to play.

      17. I start getting nervous if I don’t play every day.


Tolerance

      4. If it were up to me, I would spend all my free time playing video games.

      5. Sometimes, I think that a whole day won’t be enough for me to do what I want in the game.

 

Unsuccessful attempts to control gaming behavior

      6. I find it hard to stop playing.

      8. I want to reduce the time I spend playing video games, but it’s hard for me to do it.

 

Loss of interest in previous hobbies

      7. I prefer to play rather than to do other things (my homework, sports, hobbies).

      9. Nothing is as interesting as video games.

 

Continued excessive gaming despite knowledge of problems

      10. I know that spending too much time playing games is harmful, but I like it.

      13. Sometimes, I keep playing even after my eyes start to hurt.

 

Deceived family members or others regarding the amount of gaming

      11. I have lied to my parents about the time I spend playing video games.

      15. I play much more than I tell my parents.

 

Using games to escape or relieve a negative mood

      12. When I play video games, I feel happy.

      16. I play video games to forget about the things that worry me.

 

Jeopardized social or educational opportunities

      18. Sometimes, it’s hard for me to focus on my lessons because I keep thinking about video games.

      14. Sometimes, I ignore my friends because of video games.

 

BIG 5 (Neuroticism, Openness to Experience, Conscientiousness)

  • Only 3 dimensions (Neuroticism, Openness to Experience, Conscientiousness) from the Big 5 model are chosen because of their systematic association with addictive behaviors (including gaming addiction);
  • This part consists of 6 items in 3 categories (Neuroticism, Openness to Experience, Conscientiousness);
  • These three personality characteristics aid in identifying children who haven’t developed POG yet, but are at a higher risk to do it;
  • Neuroticism and Openness to Experiences are linked to potential addictive behavior, while Conscientiousness is considered a protective factor;
  • All items are scored on a 5-point Likert scale;
  • The score for each personality characteristic is calculated by computing the scores for the 2 items that comprise it;
  • Minimum total score for each personality characteristic is 2 and maximum total score is 10.
  • For students who have low score (< 42 points) on the POG scale, and more than 5 points in Neuroticism and less than 5 points in Conscientiousness, the teacher survey should also be filled by a teacher to confirm the POG results, because some students may give socially desirable answers and artificially lower their score on the POG questions.
 

Neuroticism

      19. I get nervous easily.

      22. I often feel stressed.

 

Openness to Experience

      20. I have a lot of hobbies.

      24. I have an active imagination.

 

Conscientiousness

      21. I always do my homework on time.

      23. I am not lazy.