
About the project
The challenge
In today’s digital age, online gaming is a common pastime for young people. While gaming can offer benefits like improved cognitive skills and entertainment, excessive gaming can lead to harmful consequences. Problem Online Gaming (POG) has become a growing concern, affecting children’s education, social interactions, and overall mental health. Issues such as aggression, social withdrawal, poor academic performance, and even addiction have been linked to prolonged gaming, highlighting the urgent need for preventative measures.
The Aim
GameOver is a project designed to address the challenges posed by POG among pupils aged 12-16. It aims to provide both students and teachers education about POG and its negative effects. The project focuses on prevention, early detection, and intervention by providing comprehensive resources and strategies for teachers, students, and parents. By addressing this issue holistically, GameOver aims to foster healthier digital habits and build awareness within educational communities and beyond.

The Objectives
- Raise Awareness about the risks of POG to students, parents, and teachers.
- Early Detection by developing a specialized tool to identify early signs of gaming addiction.
- Provide Resources to the educational community to deal with the gaming disorder at the initial stage.
- Special attention is given to students with fewer opportunities to avoid online gaming addiction